Chris Roberts knew, in 2012, that he wanted to create a game that he believed had been missing from the gaming world. After a 10-year hiatus to work on movies, the former Wing Commander creator felt there was a need for an epic space game where you could explore planets and battle ships in an endless field of stars.
He also missed games that would test the limits of his PC hardware, which had outpaced the aging Xbox 360 and PlayStation 3 consoles at that time.
"There's got to be other people like me with high-end PCs that can do much more than an Xbox can do, and I don't understand why this type of game isn't popular anymore because it certainly used to be popular," he said. Read more...
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